System Requirements Desktop It's licensed under the termsOf the GNU General Public License, version 2 or later (GPLv2+).Please read the FAQ before using Dolphin. Linux, macOS, and recent Android devices. How to configure Dolphin to emulate a GameCube pad or a Wiimote using a different type of. This guide explains all the settings of the emulator and their impact on performance. Learn how to configure Dolphin to get the maximum performance out of it.Performance varies heavily with driver quality. A graphics processor that supports OpenGL ES 3.0 or higher. A processor with support for 64-bit applications (either ARMv8 or x86-64). A graphics card that supports Direct3D 11.1 / OpenGL 4.4 is recommended. A reasonably modern graphics card (Direct3D 11.1 / OpenGL 3.3). A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended./Binaries.A script is also provided to build universal binaries supporting both x64 and ARM in the sameApplication bundle using the following steps: Git and Windows 10 SDK must be installed when building.Make sure to pull submodules before building:Git submodule update -init macOS Build Steps:A binary supporting a single architecture can be built using the following steps:An application bundle will be created in. Other compilers might beAble to build Dolphin on Windows but have not been tested and are notRecommended to be used. Building for WindowsUse the solution file Source/dolphin-emu.sln to build Dolphin on Windows.Visual Studio 2019 16.3 or later is a hard requirement. Attempting to install on an unsupported device will fail and display an error message.
![]() Game Cube Emulator How To Configure DolphinThe Gradle script will attempt to run a CMake buildAutomatically while building the Java code. Dolphin's native component,However, is compiled using CMake. /Source/Android.Android apps are compiled using a build system called Gradle. If you do not have anAndroid dev environment set up, see AndroidSetup.md.If using Android Studio, import the Gradle project located in. Linux Global Build Steps:Useful for development as root access is not required.Can be stored on external storage and used on different Linux systems.Or useful for having multiple distinct Dolphin setups for testing/development/TAS.These instructions assume familiarity with Android development. HLE is faster but less accurate whereasLLE is slower but close to perfect. -a, -audio_emulation= Low level (LLE) or high level (HLE) audioAvailable DSP emulation engines are HLE (High Level Emulation) andLLE (Low Level Emulation). -v, -video_backend= Specify a video backend -e, -exec= Load the specified file (DOL,ELF,WAD,GCM,ISO) -d, -debugger Show the debugger pane and additional View menu options Command Line UsageUsage: Dolphin Wii/clientca.pem: Wii network certificate totaldb.dsy: Database of symbols (for devs only) wiitdb.txt: Wii title database from GameTDB ![]() On Windows the user directory is stored in the My DocumentsFolder by default, but there are various way to override this behavior: On macOS and Linux these folders areStored in ~/Library/Application Support/Dolphin/ and ~/.dolphin-emuRespectively, but can be overwritten by setting the environment variableDOLPHIN_EMU_USERPATH. Package maintainers can use that file in their packages for Dolphin.Users compiling Dolphin on Linux can also just copy the file to their udevA number of user writeable directories are created for caching purposes or forAllowing the user to edit their contents. Delete automatic citations in word for macScreenShots: screenshots taken via DolphinCustom textures have to be placed in the user directory underLoad/Textures//. GameConfig: additional settings to be applied per-game The other two methods will be If the registry string value UserConfigPath exists inHKEY_CURRENT_USER/Software/Dolphin Emulator, the user folders will beStored in the directory given by that string. If the registry string value LocalUserConfig exists inHKEY_CURRENT_USER/Software/Dolphin Emulator and has the value 1,Dolphin will always start in portable mode.
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